

This applies to storing them in variables such as Pokémon objects, as well as using them in the filenames for sprites and icons and cries. The meaningless numbers will be abolished completely in future.
FONTS USED IN POKEMON RAPTOR EX CODE
Lots of code has been changed because of this, and Pokémon/item graphics have been rearranged into different folders to make them easier to work with. How about something that makes more sense? There are two new PBS files (regionaldexes.txt and ribbons.txt), and tm.txt has been merged into pokemon.txt/pokemonforms.txt. Also, encounters.txt has a new format which offers increased flexibility and even allows multiple sets of encounters per map to choose from, so you could make wild Pokémon get stronger as you earn more Gym Badges (for example). You know how events occupy a single tile no matter how big their graphic is? Well, not any more! You can now specify the width and height (in tiles) of an event, and that event will sit in all of them. Why use many events when a single one works just as well? There are so many things you could do with this simple yet powerful feature, such as having huge boulders to push around, Snorlaxes blocking whole paths at once, condensing the contents of whole bookshelves into a single event, triggering a single Player Touch event that lies across the whole of a road, and so on. Meanwhile, the overworld weather animations have been overhauled and now look much better than they used to. To be honest, a lot of what's in v19 is behind the scenes - code improvements and refactoring and restructuring.
